Toys and Games Market Global Outlook and Forecast 2024-2030

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Toys and Games Market was valued at USD 497.85 Bn in 2023 and is expected to reach USD 921.84 Bn by 2030, at a CAGR of 9.2 % during the forecast period.

Toys and Games Market Overview

Maximize Market Research is a Business Consultancy Firm that has published a detailed analysis of the “Toys and Games Market”. The report includes key business insights, demand analysis, pricing analysis, and competitive landscape. The report provides the current state of the Toys and Games market by thorough analysis.

Toys and Games Market Growth and Revenue Projection:

Toys and Games Market was valued at USD 497.85 Bn in 2023 and is expected to reach USD 921.84 Bn by 2030, at a CAGR of 9.2 % during the forecast period.

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Toys and Games Market Scope and Methodology:

The report aims to assess and predict the size of the Toys and Games market. It offers strategic profiles of significant market participants to provide an accurate interpretation of the competitive landscape within the global Toys and Games . Recent developments such as new product launches, acquisitions, mergers, joint ventures, brand activities, and major players in the Toys and Games industry have undergone a comprehensive analysis. The report aims to present insights into industry trends, dynamics, and potentials, to assist professionals in staying informed about the latest trends and sector performance. This insight aids in predicting growth and decline in Toys and Games market share over the forecast period.

An in-depth understanding of the Toys and Games industry was achieved through a combination of primary and secondary research methods. To ensure the accuracy of our findings, we utilized various methodologies such as PESTLE, PORTER, and SWOT analysis. The SWOT analysis was used to identify the strengths, weaknesses, opportunities, and challenges of the key players within the Toys and Games industry. Additionally, we used PORTER and PESTLE analysis to gain a better understanding of the microeconomic and macroeconomic factors that influence the Toys and Games industry.

Toys and Games Market Segmentation

by Product Type

Games & Puzzles
Video Games
Construction Toys
Dolls & Accessories
Infant & Preschool Toys
Outdoor & Sports Toys
Others


Games & Puzzles, Video Games, Construction Toys, Dolls & Accessories, Infant & Preschool Toys, Outdoor & Sports Toys, and Others are the market segments based on Product Type. The market was dominated by the video games sector in 2023, and during the forecast period, it is anticipated to hold the greatest share of the toys and games market. The interactive electronic entertainment experiences that are played on different platforms, such as gaming consoles, PCs, smartphones, and tablets, are included in the video games category. PC video games span a wide range of genres and offer a variety of gaming experiences, from independent releases to popular franchises. Customization, modding, and access to a large variety of genres and gaming communities are all possible with PC gaming.


by Age Group

0-3
4-5
6-12
13-18
Above 18


The market is divided into age groups 0-2, 3-5, 6-12, 13-18, and Above 18. The market was dominated by the 6–12 age group in 2023, and during the forecast period, it is anticipated to maintain its greatest share of the toys and games market. Children develop significantly on the cognitive, social, and emotional levels between the ages of 6 and 12. They are improving their language skills, honing their gross and fine motor skills, and honing their critical thinking and problem-solving ability. This age group's toys and games frequently correspond with developmental milestones and offer chances for education, creativity, and social contact. When choosing games and toys for kids between the ages of six and twelve, parents have a big say because they take developmental appropriateness, safety, and educational value into account.


by Sales Channel

Online
Offline
Specialty Stores
Shopping Malls
Gift Shops

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Toys and Games Market Regional Insights

Regional insights play a crucial role in understanding the nuanced dynamics of the Toys and Games market. The Toys and Games market is divided into North America, Europe, Asia Pacific, Latin America, the Middle East, and Africa. The report comprehensively examines factors, market size, growth rate, and import and export activities within each region. The Regional Analysis section presents the current status of the Toys and Games market in the countries covered in the report.

Toys and Games Market Key Players

North America:
1. PlayMonster Group LLC (Beloit, Wisconsin, U.S.)
2. Hasbro, Inc. (Pawtucket, Rhode Island, USA)
3. Mattel Inc. (El Segundo, California, USA)
4. Spin Master Corp. (Toronto, Ontario, Canada)
5. LEGO Group (Billund, Denmark )
6. Funko, Inc. (Everett, Washington, USA)
7. Moose Toys (Melbourne, Victoria, Australia )
8. JAKKS Pacific, Inc. (Santa Monica, California, USA)
9. Wicked Cool Toys (Bristol, Pennsylvania, USA )
Europe:
10. Ravensburger AG ( Ravensburg, Germany)
11. Playmobil (Zirndorf, Germany)
12. Meccano (Paris, France)
13. PlayMonster LLC (Beloit, Wisconsin, USA )
14. Asmodee Group (Issy-les-Moulineaux, France)
15. Smoby Toys (Lavans-lès-Saint-Claude, France)
16. Character Group plc (New Malden, Surrey, UK)
17. Hornby PLC (Margate, Kent, UK)
Asia-Pacific:
18. Bandai Namco Holdings Inc(Minato, Tokyo, Japan)
19. TOMY Company, Ltd. (Katsushika, Tokyo, Japan )
20. WowWee Group Limited (Hong Kong, China)
21. Nintendo Co., Ltd. (Kyoto, Japan)
22. encent Holdings Limited (Shenzhen, Guangdong, China)
23. Sega Sammy Holdings Inc. (Shinagawa, Tokyo, Japan)
24. Tomy Takara Co., Ltd. (Katsushika, Tokyo, Japan)
25. VTech Holdings Limited (Tai Po, Hong Kong)
26. Sanrio Company, Ltd. (Tama, Tokyo, Japan)

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Table of content for the Toys and Games  Market includes: 

Part 01: Executive Summary

Part 02: Scope of the Toys and Games Market Report

Part 03: Toys and Games Market Landscape

Part 04: Toys and Games Market Sizing

Part 05: Toys and Games Market Segmentation by Type

Part 06: Five Forces Analysis

Part 07: Customer Landscape

Part 08: Geographic Landscape

Part 09: Decision Framework

Part 10: Drivers and Challenges

Part 11: Market Trends

Part 12: Vendor Landscape

Part 13: Vendor Analysis

 

Key questions answered in the Toys and Games Market are:

  • What is Toys and Games ?
  • What will be the CAGR at which the Toys and Games market will grow?
  • What is the growth rate of the Toys and Games Market?
  • What are the industry trends that can be implemented to generate additional revenue streams for the Toys and Games Market?
  • Who are the leading companies and what are their portfolios in Toys and Games Market?
  • What segments are covered in the Toys and Games Market?
  • Which are the factors expected to drive the Toys and Games market growth?
  • What are the different segments of the Toys and Games Market?
  • What growth strategies are the players considering to increase their presence in Toys and Games ?
  • What are the upcoming industry applications and trends for the Toys and Games Market?
  • How can the investors capitalize on the opportunities in the Toys and Games market?

For deeper market insights, peruse the summary of the research report: https://www.maximizemarketresearch.com/market-report/global-toys-and-games-market/71849/

Key Offerings:

  • Market Dynamics – Growth Drivers, Restraints, Opportunities, and Key Trends by Region
  • Market Segmentation – A detailed analysis by segment with their sub-segments and Region
  • Competitive Landscape – Profiles of selected key players by region from a strategic perspective
    • Competitive landscape – Market Leaders, Market Followers, Regional player
    • Competitive benchmarking of key players by region
  • PESTLE Analysis
  • PORTER’s analysis
  • Value chain and supply chain analysis
  • Legal Aspects of Business by Region
  • Lucrative business opportunities with SWOT analysis
  • Recommendations

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